My education is in product design, however my career began in computer games. Moving into mobile and web development brought a keen sense of User Interface design, and a strict discipline to elicit the most out of platforms with increadible constraints. Flash Forward to today, my breadth of work covers Illustration, Product design, Computer Generated imagery, motion graphics, website development, iPhone and mobile application design.
Full Focus Photography
In my spare time, and thanks largely to a mix of skills developed in the games industry and product visualisation, I work for a company called Full Focus Photography retouching some of her shoots. Retouching [not to be confused with touching up] is a mix of illustration, imagination and spatial awareness.


It requires no small degree of creativity and an undertstadning of the dynamic realtionships with objects to space, light and reflection. It also involves a lot of cheating! I enjoy this work, for both the challenge and the reward. Here are two images from a recent shoot, having already be retouched.
It requires no small degree of creativity and an undertstadning of the dynamic realtionships with objects to space, light and reflection. It also involves a lot of cheating! I enjoy this work, for both the challenge and the reward. Here are two images from a recent shoot, having already be retouched.
Bayer : Internal CGi movie
The creativeness of Bayer knows no bounds with this CGi viral movie. The overarching premise is boost to crops, represented by a Supertanker in a field and a periscope popping up!
Usually with a movie of this complexity even at 60 seconds, it would take several people including individual concept and storyboard artists, a shader, environment modeller, character modeller, animator, and lighting artist over a month to do and cost the same price as an Audi TT, however having set up an internal department at PH-WT to handle specific CGi briefs, we we're able to develiver with a shorter timescale and at a favourable cost to the client.
Suffice to say with any creative brief, particularly invovling CGi it was both a pleasure and a pain. Along the way I learned a not insubstantial amount about movie colour correction, editing and After Effects barrage of plugins and filters.
Story board A

Story Board B

Finished CGi movie
[File size 2.7Mb 800px X 600px rescaled -streaming]
Usually with a movie of this complexity even at 60 seconds, it would take several people including individual concept and storyboard artists, a shader, environment modeller, character modeller, animator, and lighting artist over a month to do and cost the same price as an Audi TT, however having set up an internal department at PH-WT to handle specific CGi briefs, we we're able to develiver with a shorter timescale and at a favourable cost to the client.
Suffice to say with any creative brief, particularly invovling CGi it was both a pleasure and a pain. Along the way I learned a not insubstantial amount about movie colour correction, editing and After Effects barrage of plugins and filters.
Story board A
Story Board B
Finished CGi movie
[File size 2.7Mb 800px X 600px rescaled -streaming]
